LAF1201

Unit 0: The Basics

Eleven short skills. Each one teaches you something you'll need before we start Unit 1, Situation 1 in class. Do them in any order within each lane β€” the lanes themselves go from most fundamental to most advanced.

πŸ”’
Sign in with Google to start. Sign-in is required for all pre-lesson skills. We record your skill completions to confirm pre-class preparation. No quiz scores, no time-on-task β€” just completion timestamps.
0 Total XP
πŸ”₯0 Day streak
0 Best ever
❄️0 Freeze tokens
Γ—1.0
How XP & streaks work β€” and why

The XP and streak system isn't here for its own sake. Each mechanic is designed to reinforce a specific learning principle the preface refers to: retrieval before exposure, spaced practice, and consolidation through retakes. Here's what each one is doing.

XP for every attempt β€” including wrong ones

You earn +10 XP per item, whether you get it right or wrong. This is deliberate. The pretesting research (Pan & Chua, NUS 2026) shows that the act of attempting an answer β€” even an unsuccessful one β€” strengthens later memory. Rewarding correctness only would push you toward avoiding hard items; rewarding the attempt encourages you to engage with everything, which is what produces the memory benefit.

+50 XP for completing a skill

A small bonus for finishing all items in a skill. The structure of finishing matters: it's the moment your brain commits the corrective feedback, after several attempts, into a more durable form.

+20 XP per improvement point on retake

This is the most important XP source for your learning. When you retake a skill and beat your previous best, you earn extra XP per point improved. Retaking a skill spaces out your encounters with the material β€” and spaced retrieval is one of the best-evidenced memory consolidation strategies we have. The improvement bonus is the system's way of saying "this is the work that counts."

Streak multiplier β€” for showing up regularly

Submit at least one item on consecutive days to build a streak. Your daily XP is multiplied:

  • Days 1–2: Γ—1.0
  • Days 3–6: Γ—1.1
  • Days 7–13: Γ—1.25
  • Days 14–29: Γ—1.5
  • Day 30+: Γ—2.0

Daily contact, even brief, is more effective than long sessions clustered together. The multiplier rewards the rhythm, not the volume.

Freeze tokens β€” for the days life happens

Earn ❄️ one freeze token at every 7-day milestone (max 3 stockpiled). If you miss a single day, a freeze is automatically used to keep your streak alive. The freeze exists because the goal is sustained engagement over six weeks, not punishment for missing a day. Streak anxiety undermines the very thing the streak is designed to encourage.

The leaderboard (coming later in the semester)

Will rank by long-term engagement and retake-improvement, not first-try perfection. The students who do best aren't the ones who got everything right immediately β€” they're the ones who kept coming back and improving. That's the trajectory this system is built to reward.

In short: XP rewards attempts, streaks reward spacing, and improvement bonuses reward consolidation. Each one is a piece of the cognitive science the preface points to.

Overall progress
0 / 11
Β§ 1

Foundations

β†’ start here, in order
Β§ 2

Building blocks

β†’ next, building on Lane 1
Β§ 3

Lexicon

β—† do these in any order
β˜…

Capstone

β˜… uses everything above
11

Naming & pronunciation

Say your own name. Spell it aloud. Hear other names. Ask and answer "What's your name?". Pulls together the alphabet, s'appeler, and the tu/vous distinction.

~ 15 min
β˜… Built on the pretesting paradigm Β· Pan & Chua, NUS 2026