LAF1201

Unit 2: Daily life & activities

Thirteen skills for talking about what you do. Foundations introduces three core verbs (faire, aller, vouloir); Building blocks systematises articles, negation, preferences, and time; Lexicons covers objects, places, functional writing, and possessives; the Capstone integrates everything into a single invitation-negotiation-plan exchange.

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§ 1

Foundations

→ three core verbs that drive daily-life talk
§ 2

Building blocks

→ articles, negation, preferences, time
§ 3

Lexicons

◆ objects, places, functional writing

Capstone

★ invitation → negotiation → plan
13

Invitation, negotiation & plan

Twelve integration items that draw on every Unit 2 skill. Build toward the final scenario: planning a Saturday evening with a friend. Each item tagged with the prior skills it draws from.

~ 18 min · integration
Built on the pretesting paradigm · Pan & Chua, NUS 2026

How XP & streaks work — and why

The XP and streak system isn't here for its own sake. Each mechanic is designed to reinforce a specific learning principle the preface refers to: retrieval before exposure, spaced practice, and consolidation through retakes. Here's what each one is doing.

XP for every attempt — including wrong ones

You earn +10 XP per item, whether you get it right or wrong. This is deliberate. The pretesting research (Pan & Chua, NUS 2026) shows that the act of attempting an answer — even an unsuccessful one — strengthens later memory. Rewarding correctness only would push you toward avoiding hard items; rewarding the attempt encourages you to engage with everything, which is what produces the memory benefit.

+50 XP for completing a skill

A small bonus for finishing all items in a skill. The structure of finishing matters: it's the moment your brain commits the corrective feedback, after several attempts, into a more durable form.

+20 XP per improvement point on retake

This is the most important XP source for your learning. When you retake a skill and beat your previous best, you earn extra XP per point improved. Retaking a skill spaces out your encounters with the material — and spaced retrieval is one of the best-evidenced memory consolidation strategies we have. The improvement bonus is the system's way of saying "this is the work that counts."

Streak multiplier — for showing up regularly

Submit at least one item on consecutive days to build a streak. Your daily XP is multiplied:

  • Days 1–2: ×1.0
  • Days 3–6: ×1.1
  • Days 7–13: ×1.25
  • Days 14–29: ×1.5
  • Day 30+: ×2.0

Daily contact, even brief, is more effective than long sessions clustered together. The multiplier rewards the rhythm, not the volume.

Freeze tokens — for the days life happens

Earn ❄️ one freeze token at every 7-day milestone (max 3 stockpiled). If you miss a single day, a freeze is automatically used to keep your streak alive. The freeze exists because the goal is sustained engagement over six weeks, not punishment for missing a day. Streak anxiety undermines the very thing the streak is designed to encourage.

The leaderboard (coming later in the semester)

Will rank by long-term engagement and retake-improvement, not first-try perfection. The students who do best aren't the ones who got everything right immediately — they're the ones who kept coming back and improving. That's the trajectory this system is built to reward.

In short: XP rewards attempts, streaks reward spacing, and improvement bonuses reward consolidation. Each one is a piece of the cognitive science the preface points to.